![]() If you are wearing Heavy Armor you will not be able to successfully swim. Shadow Agent VII - You are given the choice to sneak onto a wagon or swim your way to a hidden entrance. Shadow Agent VI - Draw a success card to unlock the cards token. Shadow Agent V - Simply land on this card to unlock its token. Landing on this card will end the encounter and unlock the cards token. Once achieved the final card will placed on the board. The next card requires you to pick one of two Huge Success cards. Once you have drawn your success card the next card will placed on the board. If you are having trouble landing on success remember you can dashboard out before the encounter finishes and start over again. You have a 50% to convince the guard or a 25% chance to sneak past the guard. Land on this card and you will be able to either convince the guard to abandon his post or you can try and sneak past the guard. If you pay the gold or pick a success card a new card will be placed on the board. ![]() The Shadow Agent fate slows down the shuffler making it easier to select success. In the first encounter you can either pay 10g to have some children distract the guards or you can choose to throw a poison dart at the guards which gives you a chance to draw a success or failure card. Shadow Agent IV - Landing on this card starts a multi card encounter. Shadow Agent III - Simply land on this card to unlock its token. Forfeit out once the token has been obtained and start all over again. Once you have Ring in your possession landing on this card will unlock its token. If you have completed the main game there is also a chance that you will draw the ring as your starting gear. The ring can be purchased from the Jeweler and Tinkerer shops or given as a reward from cards such as The Lovers. Shadow Agent II - For this card we need to have the Guild Masters Ring in our possession. The game will automatically add the second Shadow Agent card into the deck. Once you are back at the main menu load up story mode again and start all over again. Once you have the token feel free to pause the game and select forfeit. Shadow Agent I - Landing on this card will automatically unlock the cards token. Then select the Shadow Agent fate and start the level. Make sure that the only ring in your equipment deck is the Guild Masters Ring. Make any adjustments to your equipment and encounter decks that are needed. Shadow Agent - Load up story mode and select the Jack of Scales. Try to fill your deck with as many encounter cards that give rewards, allow you to skip combat, or have tokens that you may still need to unlock. We can increase our chances of obtaining that ring by removing all rings from our equipment deck except for the Guild Masters ring. ![]() For example one of the Shadow Agent encounters requires us to have the Guild Masters ring in our possession when landing on the card. Depending on how lucky you are the DLC should take around 10-15 hours to complete.įor each fate we are going to edit our equipment and encounter decks to make it easier to obtain any specific items needed to complete certain encounters. The 10th achievement is slightly different but should pose no problems. Nine of the achievements are earned via completing each fates quest chain. Story mode is faster but if you are still working on endless mode achievements you can do these in conjunction with those. You can work on these in either story or endless mode. Feel free to do these in whichever order you please. On this page I will help you obtain all 10 achievements in the most efficient way possible. Welcome to the Wildcards DLC section of the walkthrough.
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